Obi Nwosu

A dirty dwarf with dark hair and beard approaches making soft chirping noises while bobbing his head from side to side.

Description:

Obi Nwosu
Male Dwarf Druid (Saurian Shaman) 8 Fighter 1
N Medium Humanoid (dwarf)
Init + 5; Senses darkvision 60 ft.; Perception + 9
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Defense
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AC 23, touch 13, flat footed 22 (+ 10 armor, + 1 Dex, + 2 deflection)
hp 84 (1d10+ 8d8+ 26)
Fort + 10, Ref + 5, Will + 10; + 4 vs. spell like and supernatural abilities of Fey and against effects that target plants, + 2 vs. poison, spells, and spell like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Bite (Saurian’s Natural Weapons) + 14 (1d6+ 7/x2) and
Claw x2 (Saurian’s Natural Weapons) + 14 x2 (1d4+ 7/x2) and
Dagger + 11/+ 6 (1d4+ 4/19- 20/x2) and
Dagger + 11/+ 6 (1d4+ 4/19- 20/x2) and
Rake (Saurian’s Natural Weapons) + 14 (1d4+ 7/x2) and
Sickle + 11/+ 6 (1d6+ 4/x2) and
Wahaika + 11/+ 6 (1d6+ 4/x2)
Ranged Sling + 10/+ 5 (1d4+ 4/x2)
Special Attacks hatred
Druid (Saurian Shaman) Spells Prepared (CL 8):
4 (3/day) Strong Jaw (x3) (DC 18)
3 (4/day) Magic Fang, Greater, Resist Energy, Communal, Spit Venom (x2) (DC 17)
2 (4/day) Barkskin, Cat’s Grace, Bull’s Strength, Spider Climb
1 (5/day) Longstrider, Faerie Fire (x2), Feather Step (DC 15), Ray of Sickening (DC 15)
0 (at will) Resistance, Stabilize, Flare (DC 14), Purify Food and Drink (DC 14)
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Statistics
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Str 18, Dex 16, Con 14, Int 13, Wis 18, Cha 8
Base Atk + 7; CMB + 11 (+ 13 Grappling); CMD 24 (24 vs. Bull Rush, 24 vs. Trip)
Feats Combat Reflexes (4 AoO/round), Craft Magic Arms & Armor, Natural Spell, Precise Strike, Stealth Synergy, Wild Speech
Traits Highlander (hills or mountains), Reactionary
Skills Acrobatics – 2 (- 6 jump), Appraise + 1 (+ 3 to determine the price of nonmagic items with precious metals or gemstones), Climb + 3, Craft (armor) + 13, Escape Artist – 2, Fly + 2, Handle Animal + 6, Heal + 8, Knowledge (geography) + 5, Knowledge (nature) + 11, Linguistics + 2, Perception + 9 (+ 11 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Profession (tanner) + 8, Ride + 2, Spellcraft + 13, Stealth + 5 (+ 7 in hilly or rocky areas), Survival + 14, Swim + 3 Modifiers highlander (hills or mountains)
Languages Common, Draconic, Druidic, Dwarven, Orc
SQ animal companion link, greed, hardy, nature bond abilities (niari [raptor], deinonychus), resist nature’s lure, saurian wild shape (4/day), saurian’s totem transformation (move action) (8 mi, saurian’s totemic summons, share spells with companion, slow and steady, spontaneous casting, stability, stonecunning + 2, totem transformations (saurian’s natural weapons), trackless step, wild, wild empathy, wild shape (2/day), wild shape (animal), wild shape (elemental), woodland stride
Other Gear + 1 Wild Stoneplate, Dagger, Dagger, Sickle, Sling, Wahaika, Amulet of mighty fists + 3, Belt of giant strength + 4, Bracers of armor + 1, Druid’s vestment, Headband of inspired wisdom + 2, Ring of protection + 2, Artisan’s tools, masterwork (Craft [armor]), Backpack (1 @ 64.18 lbs), 3199 GP, 10 SP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training + 4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed + 2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy + 2 Gain a racial bonus to saves vs Poison, Spells and Spell- Like effects.
Hatred + 1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Highlander (hills or mountains) + 1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Natural Spell You can cast spells while in Wild Shape.
Precise Strike + 1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Resist Nature’s Lure (Ex) + 4 save vs. effects from Fey and effects using plants.
Saurian Wild Shape (4/day) (Su) Shapeshift into a dinosaur or reptile one or more times per day.
Saurian’s Totem Transformation (Move Action) (8 minutes/day) (Su) Adopt aspect of the saurian while in normal form.
Saurian’s Totemic Summons (Su) Standard action to summon dinosaur/reptiles and grant temp Hp.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Stability + 4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Stonecunning + 2 + 2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Armor can be used in Wild Shape.
Wild Empathy + 7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (2/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape II: Tiny – Large animal) You may use your Wild Shape ability to become an animal.
Wild Shape (Elemental Body I: Small elemental) You may use your Wild Shape ability to become an elemental.
Wild Speech Speak while in wild shape
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Medium: + 2 size bonus to Strength, + 2 natural armor bonus
Large: + 4 size bonus to Strength, – 2 penalty to Dexterity, + 4 natural armor bonus
Huge: + 6 size bonus to Strength, – 4 penalty to Dexterity, + 6 natural armor bonus
Attack/AC Size Modifiers M + 0, L – 1, H – 2

Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6

Deinonychus
Senses low- light vision, scent
Speed 60 ft.
Melee 2 talons + 13 (1d8+ 7),bite + 13 (1d6+ 7), 2 foreclaws + 8 (1d4+ 5)
Special Attacks pounce
Str 18 (+ 4), AC 25

Megaraptor
Senses low- light vision, scent
Speed 60 ft.
Melee 2 talons + 14 (2d6+ 9), bite + 14 (1d8+ 9), foreclaws + 9 (1d6+ 6)
Special Attacks pounce
Str 22 (+ 6), Dex 14 (+ 2), AC 26

Allosaurus
Senses low- light vision, scent
Speed 50 ft.
Melee bite + 15 (2d6+ 11/19–20 plus grab), 2 claws + 15 (1d8+ 11)
Space 15 ft.; Reach 15 ft.
Special Attacks pounce, rake (2 talons + 10, 1d8+ 7)
Str 24 (+ 8), Dex 12 (+ 1), AC 27

Damage and Hit modified by Amulet of Mighty Fists + 3 and Size
AC modified by Wildshape, Size, Magic Items and Armor with Wild trait

Bio:

Obi was raised among the Taralu dwarves of the eastern Mwangi jungles, who long ago abandoned many of their cultural roots; many have migrated from their original homelands within the mountains of the Shattered Range, where their former cities now lie abandoned and in ruins. The Taralu living in the jungles practice a version of ancestor worship alongside the worship of totems based on local creatures, particularly dragons, dinosaurs and wyverns. Having adapted the keen intellect and sharp cunning of his saurian totems, Obi is unclear of how exactly he left the Mwangi Expanse. There was a crew and a ship, but he recalls no loyalty or bonding that with the crew. He has since bonded with a young raptor far from any jungle. Together they have set out in search of a worthy pack to bond with to hunt bigger prey. the local druid has told them of a pack of heroes who had killed an evil dragon who might need their assistance and may accept them into the pack.

Obi Nwosu

Company of the Black Fang gpmhyde